F17 Challenge : Amiga Racing Game

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When the Amiga was at its most popular during the early to mid- Nineties, we seemed to have plenty of racers available. 

When this title came along from Team
17, a lot of people asked if we needed yet another
Formula One game. Having enjoyed a few of their
previous games, such as Alien Breedand Project X, I
decided to give it a go.

The lights turn green and we’re off. The first thing
I noticed is that I was bashed about for the first part
of the lap as all the cars jostled for position. Colliding
with cars obviously causes damage, and the higher the
percentage of damage, the less likely you are to finish
the race. You can make a pit stop – which will lose you
places – but if you don’t, and you reach 100 per cent
damage, the race is over. At one point I had to complete
a lap stuck in fourth gear – it cost me five places and I
scored no points.

Playing F17 Challengeis quite simple. The computer-controlled cars are a real pain and not very realistic

as they sweep from one side of the track to the other.
However, what we expect from this sort of game is
speed, and this has plenty, with the on-screen graphics
moving along at a fast pace. The sound and music are
not entirely up to the usual Team 17 standards; however,
it was not programmed by their usual crew. F17has
some nice touches and I preferred this to the Nigel
Mansell effort, it just lacks a little excitement and a two-player option. It was released as a budget game though
and, for the price at the time, was certainly worth a play

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